Game Reviews / Duke Nukem Forever: The Doctor Who Cloned Me
Publisher: 3D Realms, Triptych Games, Gearbox Software, Pirahna Games Rated: Mature Released Year: 2011
- PC ~ Disk Operating System
- Apple / Macintosh
- Sony Playstaion 3
- Microsoft Xbox 360
Taking place almost immediately after Duke Nukem Forever, Duke Nukem finds himself waking up in the middle of a prison, about to be executed. However, it turns out that is the least of his new problems: An old nemesis of the part has returned to enact vengeance upon Duke and the aliens have not given up on Earth.
"Definitely an improvement over the original campaign."
Plot / Concept: 6 / 10
First off, parts of this review will be "Cloned" from my original of the original game.
The storyline is broken into two parts:
- Your old nemesis, Dr. Proton, is back from the grave, reborn as a cybernetic being with an agenda. He wants to be the hero of the world, not you, so his latest robotic creations involve creating an army of robotic Duke clones that represent the greatest part of Duke (That apparently involving watching a donkey walk through a video and making suggestive sounds at it) and he will use them to defeat the remnants of the alien menace who are still a threat to the Earth.
- Right after Proton is not the head of anything anymore, you immediately jump into the next story; EDF (and Proton beforehand) realize the aliens have regrouped on the Moon and Duke needs to go there to finish the job, or else a new army of aliens will attack the Earth by the very next day. Regrouping with a (presumed dead) Captain Dylan, Duke makes his way back up through the underground lair and eventually accesses a teleporter to take him to the moon and defeat the Alien Empress herself.
While nothing out of the ordinary or complex, the quality of the writing has greatly improved. This storyline is much tighter, keeping the action and routine going the whole time without it getting too boring. The elements attached to the story also makes a lot more sense. Some stuff feel out of place, though it could be attributed to the developers doing that on purpose for some laughs (What is a school bus doing in a military base, anyway?!). They also continue to drop parodies and hints from many other FPS games into the story, much like the original campaign.
Bringing Dylan back was a good call. He plays such a big part of the storyline and even gets used as a plot/puzzle device while he is shrunk (Role-reversal?).
Gameplay: 7 / 10
The Doctor Who Cloned Me plays almost like the original campaign did: Use of the Ego system, plays a lot like Halo, load times still treacherous, etc.
The overall length of the add-on is less than half as long (14 levels, compared to 36 in the original) and in some ways is easier. If you are going for DiG, you may want to try beating the add-on before tackling the original campaign.
I am giving this version a slightly higher rating, because the cleaned up a number of problem spots:
They reduced the "Padding" missions, keeping you more involved in the main storyline.
They condensed the vehicle missions down considerably. Instead of having several missions where you are only riding a vehicle, you have two, and neither one felt as forced, because the situation made more sense
- You find a toy car in a daycare center that you have to navigate and solve puzzles to get to, instead of finding a kid who happens to have one with him.
- The Moon Rover also made sense, given you would need something to drive around while on the moon. This ended up combining vehicle and underwater missions together (Without either one seeming excessively annoying). They did leave an "Out of Gas" moment in the last mission. I think that was a parody of itself, given the number of times you ran out of gas in the original campaign as a means of padding the length of the overall game.
They give you useful allies, not ones who die within 10 seconds of talking to them. You can actually use them as part of your strategy and make certain parts of the game a bit easier to get through.
The Problem-solving mission (The Burning Bush) was real and better written, though it can be regarded as padding. You also get be more aggressive with some of the problems you had to solve/stomp/punch/etc. I would say this is easier on your head than the original one.
The one real downside to this DLC add-on is it a lot more glitchy. If you stick with the basics, if should not be a problem, but there are several exploits that can be done, including a large glitch that allows you to keep Captain Dylan shrunk, a fall into water (from a long ways up) that does not kill you, etc.
Controls: 7 / 10
If it looks like a Halo, and feels like a Halo, then it would make sense to have the controls act like a Halo game as well. There are a few buttons that feel out of place, like zoom, running, use of trip mines and pipe bombs. Still, anyone who is already familiar with FPS content should be able to use the controls on this game easily. Also, you can customize the controller settings to suit your style of FPS gameplay.
Movement of your character is a little clunky and rough. It is difficult to make any precise movements with the controls. Fortunately, you can change those settings. That can come in handy during some parts of the game (Like anything involving turrets).
Music: 7 / 10
There are only a couple new tracks related to one of the levels, "The Burning Bush". Most of the music is re-hashed from the original game. Granted, the music works very well for the right scenarios.
Ultimately, not a lot of new stuff.
Sound Effects: 9 / 10
Credits to John St. John Proton's and Dylan's voice actors for really stealing the show. These three all put up excellent performances. All the other supporting characters were quite good as well. Sound effects and stuff are mostly the same at the original campaign. The Alien Empress roar was a bit on the creepy side (especially since you could hear in the vacuum of space) :p
A couple voices in-game felt a bit awkward, which is probably the only reason I am not giving this a 10.
Graphics: 7 / 10
I liked the graphics, for the most part. The alien stuff felt exactly that: alien. The weird growths that come out of the walls look good. The human buildings felt convincing enough. Duke looks as scary and badass as always. His 'babes' and all the 'babes' he meets up with look well-designed enough.
One thing that bothered me was the animation of the people. A lot of them felt... robotic and forced, like they were physically struggling to lug themselves around in an awkward way. It was painful to watch many of the characters move around. At least they got the alien movements well enough.
Low. The rest of the game can take care of itself. You will need to beat it at least once to unlock the DiG difficulty.