Game Reviews
Game Reviews / Paladin's Quest
Publisher: ENIX
Rated: Everyone
Released Year: 1993
Consoles:
- Super Nintendo
Genres:
- Role-Playing
Summary:
  • The world of Lennus is in danger. Young magic student Chezni, on a dare, climbed the forbidden Tower of Gabnid and somehow managed to unleash a monster created by the machine Dal Gren. As it wrecks havoc across the world, Chezni must somehow put a stop to it, while also dealing with the notorious villain of Saskuot, Zaygos, for he has his own plans for Dal Gren.
 Contributor: Kuro-chan

Overall Rating: 7.55

"A concept that was a bit 'too original' and ended up in the niche category. Unfortunate, since that makes this gem easy to miss."

Plot / Concept: 8 / 10   

(Will add later)
Gameplay: 8 / 10   

The difficulty in this game can really swing around, depending on how prepared you are. It can go from easy, to hard, to easy again, to hard again, and such, a lot of it having to do with.

The game uses a mercenary system. Along with your main character, Chezni and Midia, you can hire up to two mercenaries at any time to increase the number of party members you have and improve your odds in battle.
Controls: 7 / 10   

For anyone used to 'b' as your main button for an SNES game, be ready for some confusion and 'b' becomes your cancel button, and just about everything else is used
Music: 8 / 10   

Some tracks are a big weird, but overall there are several themes (Many of which you will be hearing a LOT) which are interesting and 'potentially' memorable. Godom's Lullaby is certainly an interesting tune, as well as much of the music used in Saskuot, the battle theme, to name a few.
Sound Effects: 5 / 10   

This is probably the low point in the game. Many of the sound effects felt exaggerated and out of place. Some worked, and some didn't.
Graphics: 8 / 10   

ENIX went to a lot of trouble to try and make Lennus look like a very unique world, very unlike our own. The results were certainly impressive:
- Different kinds of trees (Assuming they are trees)
- A variety of enemies who were quite unique (not a typical run of animals you would find in a forest)
- Naskuot and Saskuot villages were drastically different. While Naskuot villages were constructed (with the building styles being quite different), the Saskuot villages were comprised of huge eggs which served the purpose of buildings.
- The ancient facilities looked very mechanical, complex and advanced, way out of place with the rest of the world, and that was the way they were made to be.

There is a lot to see in this game.
Replay Value:
Low-Moderate. There is a lot to do in the game, but it offers no value for playing it through again.

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