Publisher: Konami Rated: Everyone Released Year: 1989/1990
- Nintendo Gameboy
- Nintendo 3DS
- Platform Adventure
"Transylvania, a small country in Europe, is associated even today with a demon's legend. With his powerful evil power, the legacy of Count Dracula has been dreaded by the people. However, no matter how many times Dracula comes back, he never manages to fully change the world into darkness as he is always put away by Simon, a descendant of the Belmont clan.
However, the devil Dracula has existed long before his first confrontation. Not as the devil Dracula, but as an evil sorcerer. Count Dracula was a fanatical demon worshiper, who built a dark castle at the outskirts of Transylvania and conducted evil rituals every night. He has summoned several demons from the other world to serve him and he himself has been trying to get eternal life by becoming a demon king possessing evil powers.
With each day, Count Dracula's evil powers became more frightening, as he spread fear and terror to the people of the village. Until one day, a man stood up. It was Christopher, an ancestor of the Belmont family. Christopher rushed to the dark castle. Many demons and traps laid out are waiting for him at the castle. Will he be able to defeat the transformed devil, Count Dracula, as expected?"
—Official Japanese manual story for Castlevania: The Adventure.
"A game with good potential, nearly destroyed by horrendous controls and handling."
Plot / Concept: 4 / 10
Castlevania, in a portable adventure. The story is a stereotype familiar: Dracula is causing trouble, and you, as one of many thousands of Belmonts, must do something about it.
Gameplay: 3 / 10
Four levels of gameplay which grew progressively more difficult and precise as you went through the levels. While the basic concept works for a portable game, the mechanics made this a borderline disaster.
First, the speed and controls: Your character is slow and unable to dodge most incoming monster stuff. Fortunately, some attacks can be targeted and destroyed with your whip before they hit you.
The whip: You can upgrade it, but you lost the upgrades as soon as you are hit, which has the side effect of pushing players to behave like perfectionists and sabotaging their ability to get through a complete game, especially since in some timed segments, not having a full-powered whip is fatal.
Platforming: The jump mechanism is atrocious and lacks distance, making most jumps require a disturbing level of precision, or else you lose a life, complicating the means to get through a level in one piece.
All the elements make for a very frustrating experience.
Controls: 4 / 10
With the controls, the problem was more trying to get your character to do what you wanted, rather than control response/creativity.
Music: 7 / 10
While the number of tracks are limited, none of them are bad. Each music track is quite strong and enduring through the level, with nothing feeling out of place.
Sound Effects: 6 / 10
Nothing really to say about it. Nothing same off as superb, or impressive, but at the same time, nothing felt broken or out of place, so...
Graphics: 8 / 10
Actually, the graphics are pretty decent for a Gameboy title. They put a lot of effort into things like backgrounds, castle detail, the enemies, etc. It was a good job.
Low-Moderate: The frustrating gameplay is a killer...