|Game Review / Manhunter 2: San Francisco|
|Publisher: Sierra Online|
Released Year: 1989
- PC ~ Disk Operating System
- Mature Action
|Summary: Following the events of the first Manhunter game, in a futuristic world where aliens (Large floating eyeballs who command and controls very advanced machinery) have taken over the world, you have pursued a murder through the skies and the stars from New York to arrive (crash) in San Francisco. From there, you must proceed with your mission to track this man down before he murders anyone else.|
Overall Rating: 4.06
"Sierra's last AGI-based game, and for a good reason..."
Even for the limits of a Sierra Online AGI engine, they managed to put out some decent adventure games that were fun to play. As it stands, however, this was not one of them. The story jumps into the middle of a chase in a future Earth where the 'Orbs' and their mechanized servant robots have conquered and enslaved the human race. The chase involves you, a Manhunter, chasing down someone the Orbs have labelled as a criminal. However, the chase is interrupted as your ship crashes into a building and you are forced to go native, dealing with lots of dead bodies, a run of weird experiments turning people into rats and other forms of monsters, ninjas, lots of amusing death scenes and other various fun things.
While the overall plotline had potential to be interesting, the execution failed badly. It splintered around too much and by the end of the game nothing made sense at all.
Gameplay was very limited to moving your arrow around, traveling to various places to pick up clues, plus the occasional time when you needed to type in a name search. The arcade sequences were not too bad, though some of them became frustrating quickly, notably the last one where you drill your way to the final game sequence and the underground maze.
The controls were reasonably intuitive given the lack of them, plus crude instructions were around... somewhere in the game itself.
While the sound effects were off and somewhat useless in helping to set the right mood, considering they were done on PC speaker, it was probably a good thing.
This game did always look somewhat creepy, even from a young age. This was one of the game's fairly decent shining points.
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