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Zeliard


Zeliard / ゼリアード

PC-8801 Sharp X1 DOS Cover

Developer(s) Game Arts
Publisher(s) Game Arts Sierra On-Line (NA, EU)

Composer(s) Fumihito Kasatani
Nobuyuki Aoshima

Platform(s) NEC PC-8801, X1, DOS
Release PC-8801: December 19, 1987[1]
X1: May 13, 1988[1]
DOS: NA:1990, EU:1990
Genre(s) Platform, role playing game[2]
Mode(s) Single-player

Zeliard(ゼリアード,Zeriādo) is a 1987 role playing game platformer video game developed for the NEC PC-8801 and published by Game Arts in 1987 in Japan. Sierra On-Line struck a deal with Game Arts and had the game re-published for Europe and North America for DOS in 1990. In Zeliard, the player controls the knight Duke Garland, whose task is to save the Kingdom of Zeliard by destroying the evil overlord Jashiin (Called Maou and Archfiend in the original release), and recovering the magic jewels known as the Nine Tears of Esmesanti.

Information about the game was referrenced from: Zeliard

Plot


An ancient demon, called Jashiin (and self-dubbed as the Emperor of Chaos), emerges from a two-thousand-year-old sleep to unleash his wrath upon the Kingdom of Zeliard. Justifying his actions as a revenge upon the ancient kings of Zeliard, Jashiin does so by causing a sand rain to continue for 115 days, turning the kingdom into desert; as well, he turns King Felishika's only daughter, the beautiful princess Felicia, into stone.

The protagonist and player-controlled character, Duke Garland, is sent by the spirits to aid Zeliard and save Felicia. Duke Garland must recover the Nine Tears of Esmesanti, stolen by Jashiin from Felicia upon turning her to stone, for only these can reverse the stone curse. Subsequently, Duke Garland must also slay Jashiin.

Finally, Garland may find safe haven in various cities and outposts not yet conquered by Jashiin, in order to rest (in so called Inn’s) and purchase weaponry and equipment.

Gameplay


Zeliard is a role playing platform game. The gameplay can be divided into sections—in-town, and in-labyrinth.[4] To complete the game, the player must pass through eight increasingly complex labyrinths, swarming with Jashiin's underlings. At the end of each Labyrinth, a boss dwells, holding one of the nine Tears; the final Tear is held by Jashiin himself.

No combat takes place in towns, with the exception of an optional boss in a building in the town with the fire caverns. Towns usually exist on the borders of different labyrinths, although some are located in the middle, and one village is hidden. When in town, Garland can make use of banks, shops, sages and resting areas, provided he has adequate gold. Garland may also talk to the townsfolk in hope of getting useful information for his quest.

The labyrinths are the combat space of the game. When in a labyrinth, Garland will have to make good use of his sword, shield, special items, and magic spells, in order to slay countless creatures, and progress to the next boss or town. The labyrinth area is divided into eight different sections, each with a unique appearance and containing unique monsters, and each having a different boss monster, guarding one of the Tears of Esmesanti jewels. Some labyrinth even contain invisible walls, which need to be crossed using the monsters (like in level 8 dogs) that one also needs to fight.

Regular monsters inhabit each labyrinth, respawning each time Garland enters. When a monster is killed, it may drop an Almas. Almas can be exchanged at banks for gold or with some NPCs for a quest item.

Garland can die by taking excessive damage from close contact with monsters, their projectiles, or the natural environment such as hidden spikes or excessive temperatures. When dying, Garland will lose all his carried gold and half his carried almas (all gold and almas in the PC-8801 and X1 versions), and be teleported back to the very first town in the game (or the last sage visited in the PC-8801 and X1 versions), having to go back to where he was before dying (which is usually easier than going there the first time, since the boss monsters are already dead, all the closed doors remain open, and special items acquired later in the game may be of use for quicker progression).

References


[1] ^ [1][2] ゼリアード. (in Japanese) Game Arts. Archived from the original on 2015-09-24. Retrieved 2014-02-25.
[2] ^ [1] Cobbett, Richard; Fenlon, Wes (May 23, 2017). The worst PC game box art ever. PC Gamer. Archived from the original on December 11, 2020. Retrieved March 8, 2022.
[3] (March 1991). CES Report. Strategy Plus. Strategy Plus, Inc.. No. 6. p. 31.
[4] ^ [1] (April 2002). Especial Game Arts. Planetstation. Editorial Aurum. No. 41.

Gallery


Main Article: Gallery

Notes


While in the menu, the player can activate a (sort of) debug mode (All it really does is displays the player's current level and experience). To do this, the player must: To activate it, the player must enter in the following key combination.
Console Combination
' 'CTRL + SHIFT + S + E
CTRL + GRPH + HOME
M88: (left) CTRL + (left) ALT + HOME
When the player holds down the combination, a status display will be brought up showing the player's current level and how much experience they have obtained along the way. This shows up in the DOS and PC-8801 versions of the game.

Bugs and Glitches


While Zeliard in itself is a solid piece of coding, over the years, players have found issues and exploits which can make this game easier to play than originally intended.

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Withdrawing all but 1 gold...
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Money go bye-bye..

Bank Withdrawal and Missing Money

Credit: zeliardgame


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No No Yes Yes

In the DOS version, withdrawing everything but 1 gold results in the player having only 1 gold in their account, but no money was received.

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That's some damn good fire!

Graphics Glitch

Credit: Kuro-chan


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No No Yes Yes

In any of the shops, attempting to restore a game and slide up and down the selection list will result in the game continuing to animate certain graphics.

This is a problem unique to the DOS version of the game, since the JP versions did not allow for restoring a game while inside a shop.

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Before Collecting the Almas
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After Collecting the Almas

Repeating Almas

Credit: Kuro-chan


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Yes Yes Yes Yes

In the Cementar cavern, there is one place you can collect a red Almas orb, to the left of a large gelroid pit. Normally, once you pick it up, a flag is set, but this room mishandles it. Instead, after you collect the orb, leave and re-enter this cavern, a block will appear on the gelroid. This block can be destroyed with your sword and another red Almas orb may be collected. This can be done infinitely, so long as you exit and re-enter the cavern each time.

Skip Cangrejo

Credit: edh1017


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Yes Yes Yes Yes

This process allows the player to skip the fight with Cangrejo.

By lining up and having two slugs move toward the player with one of top of the other, they can be used to prevent Duke Garland from sliding down the slope (normally prevented by equipping the Silkarn Shoes), allowing him to complete a jump over the entire slope, giving him access to Satono Town.

  • If the player completes the game while using the exploit, it proves that the number of Tear of Esmesanti collected throughout the game is purely cosmetic.

Skip Key in Cavern or Correr

Credit: nikita2258


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Yes Yes Yes Yes

This process lets the player completely skip two keys needed to open all three doors in the 7th Labyrinth (only needing to open the door to the Dragon's lair, itself).

The exploit requires allowing the player to be pushed through the one-way invisible walls in the wrong direction by the Blue Wolves that run around the room.

Odd Coding


Blue Potion Invulnerability

Credit: zeliardgame


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Yes Yes Yes Yes

This applies to anytime the player uses a Blue Potion. The player will be in a state of HP recovery for as long as the potion lasts, providing unending health. The greatest use for this is against Dragon given it's high resistance to all attacks and considerable firepower it possesses.
  • The effect immediately ends when the player reaches maximum HP.
  • The player's HP will never drop below 0 while the potion is in effect: Likely it has to do with how damage and recovery is handled, showing that damage is first tabled: HP is raised to 0, HP recovery is applied, then the death check happens.
  • While the total amount of HP that can be recovered has yet to be calculated in the DOS version, in the PC-8801 and Sharp X1 versions, the Blue Potion will only recover 800HP, providing a shorter time for the player to be invulnerable.
  • This exploit can be used in the PC-8801 and X1 versions to climb over the Dragon's back and strike at the tail (where it takes twice as much damage and is severely limited by how it can attack the player).

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Memory what now? I forget...

Memoria Feather VS. Kioku Feather

Credit: Kuro-chan


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2.0
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In the DOS version of the game, they broke which sage the player last visits. This may have been on purpose, since there were advantages to traveling back to an earlier town: The player can exchange Almas (or sell the Illumintation Sword) for far better rates then use a Memoria Feather to immediately warp back to the town of the area they were working in. This prevents the 'feather' from allowing such an easy return, forcing the player to go back through the dungeon the hard way.

They made additional changes to the game while removing this advantage:

  • The 'feather' costs half as much as the PC-8801 / X1 versions, given its' use becomes far more limited.
  • Increased the Almas exchange rates for all banks in all towns.
    • Curiously, they left the Llama Town base exchange at 4 Almas for 2 gold, even though they could have easily lowered the base values to 2:1.
  • Gave all bosses (except for Jashiin/Archfiend) Almas drops.


Category: Games | DOS | NEC PC-8801 | Sharp X1
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