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Leisure Suit Larry I


Leisure Suit Larry in the Land of the Lounge Lizards

Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line

Designer(s) Al Lowe Mark Crowe Chuck Benton
Programmer(s) Al Lowe Ken Williams
Artist(s) Mark Crowe
Writer(s) Al Lowe
Composer(s) Al Lowe
Series(s) Leisure Suit Larry
Engine AGI (original) SCI1 (remake)
Platform(s) MS-DOS, Amiga, Apple II, Apple IIGS, Macintosh, Atari ST, Tandy Color Computer 3
Release June 1987
Genre(s) Adventure
Mode(s) Single-player

THIS IS NOT FOR YOU, MY CHILD!

The content of this page has been deemed inappropriate for any audience under the age of 18. Viewers discretion is most certainly required.

Leisure Suit Larry in the Land of the Lounge Lizards is a graphic adventure game for adults only (age 18+) developed by Sierra On-Line, published in 1987. It was developed for MS-DOS and the Apple II and later ported to the Amiga, Atari ST, Apple IIGS, Mac, and Tandy Color Computer 3. It uses the Adventure Game Interpreter (AGI) engine. In 1991, Sierra released a remake titled Leisure Suit Larry 1: In the Land of the Lounge Lizards for MS-DOS, Mac, and Amiga. This version used the Sierra's Creative Interpreter (SCI) engine, featuring 256 colors and a point-and-click, icon-driven (as opposed to the original's text-based) user interface.

Information about the game was referrenced from: Leisure Suit Larry in the Land of the Lounge Lizards

The game's story follows its player character of a middle-aged male virgin named Larry Laffer as he desperately tries to "get lucky" in the fictional American city of Lost Wages. Land of the Lounge Lizards establishes several elements which recur in the later Leisure Suit Larry games, including Larry's campy attire, perpetual bad luck with women, and penchant for double-entendres. The game's overall plot and basic structure follow that of Softporn Adventure, Sierra's own 1981 Apple II text adventure that did not feature Larry.

Plot


The protagonist, Larry Laffer, is an adult man who lives in his mother's basement and has not yet lost his virginity. Having grown weary of his lonely existence, he decides to visit the resort city of Lost Wages hoping to experience what he has not lived before and to finally find the woman of his dreams. Larry starts with nothing but an out-of-style 1970s disco-era leisure suit and $94 in his pocket. His quest involves four possible women: a nameless, seedy-looking sex worker; Fawn, a club-goer of low moral fiber; Faith, a receptionist who is faithful to her boyfriend; and Eve, a bathing beauty and Larry's ultimate goal.

Gameplay


Players control Larry's movements with the directional keys and by inputting commands into a text parser (e.g. "talk to man", "open window", etc.). If Larry is too far away from a person or object to comply, or if the command is invalid, a caution message appears with hints on what to do.

The game begins outside a bar in Lost Wages. The city consists of five areas: Lefty's Bar, a hotel-casino, a 24-hour wedding chapel, a disco, and a convenience store.[1] The player can walk between areas that are next to each other, but other areas can only be accessed by hailing a taxi, which costs the player money; failure to do so results in Larry's being mugged or hit by oncoming traffic. To this end, money is essential to advance through the game. The only available method of augmenting Larry's funds is to gamble in the casino, playing blackjack and slots.During the early stages of the game, many premature deaths trigger an automatic restart, with a cutscene where a compartment opens beneath Larry's body and takes him to a laboratory where characters from Sierra's computer games—such as King's Quest—are re-assembled; in the remake, Larry's remains are instead thrown inside a blender and reformed. [2] Larry's interactions with key women are accompanied by a detailed image of whomever he is speaking with, unlike other non-player characters. With the exception of the sex worker, each of the women shuns Larry at first but responds favorably to gifts of varying sorts. Although it is not possible to woo all of the women, giving gifts is needed to advance to the game's final area, the hotel penthouse.

Players are given seven real-time hours (eight in the 1991 remake) to complete the game, at which point a despairing Larry commits suicide, resulting in game over.A sex worker is available as soon as the game starts. Should Larry have unprotected intercourse with her, he will contract a sexually transmitted disease and die shortly thereafter.This fate may be avoided by buying a condom at the convenience store. Larry questions the validity of losing his virginity to a sex worker, but the game resumes without a time limit.

References


[1] ^ [1] Kohler, Chris; Two Decades of Leisure Suit Larry. 1UP.com. (August 10, 2007). Retrieved February 20, 2009. Archive Date: October 13, 2007. (dead)
[2] ^ [1] Hardcore Gaming 101: Leisure Suit Larry. Hardcore Gaming 101. Retrieved February 2, 2010. Archived from the original on June 13, 2014.


Game Demos


AGI_Demo_Pack_1.zip
Download
AGI_Demo_Pack_2.zip
Download
AGI_Demo_Pack_3.zip
Download
AGI_Demo_Pack_4.zip
Download
AGI_Demo_Pack_5.zip
Download

Minimum Run


Main Article: Leisure Suit Larry I Minimum Score Run

Debug


Press Alt+D to enable some debugging functions. These features are disabled upon entering a new room. Curiously, there does not appear to be a debug feature for updating Larry's wallet.


Input Result
FIND Display stats on the first object on the screen.
ALL NUMBER Displays a list of objects and their ID numbers.
LOOK PRIORITY Show priority layer.
ALL AREA Enter in an object number. Game will inform which room the object is in.
ADD PRIORITY Update ego's priority number.
RELEASE PRIORITY Reset ego's priority number.
TP Teleport to the room number. Crashes if the number is bad.
POSITION Set Roger's X and Y position on the screen.
AREA NUMBER Show ego's room ID, X and Y coordinates on the screen.
GIMME GIMME Give all the items. Money is not updated.
CATCH ALL Enter in object ID. Receive object.
SHOW FLAG Displays info on a flag (Can be either set or not set).
ADD FLAG Toggle flag
RESET FLAG Resets the appropriate flag.
ADD VAR Sets a chosen variable to a given value.
SHOW VAR Displays the value of a variable.


Locations


Main Article: Casino

Main Article: Disco

Main Article: Lefty's Bar

Main Article: Quiki Mart

Main Article: Everything Else



Category: Games | DOS | Amiga | Apple II | Apple IIGS | Macintosh | Atari ST | Tandy
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