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Room 81 (SQ3)


Room 81

"You make your way through the forest of strange trees to this clearing where you discover the entrance to some large underground complex. This must be ScumSoft. Suddenly the door to the complex begins to open."

Room ID#(s): 81
Bugs & Glitches: yes

Room 81 is a location on the planet Pestulon in Space Quest III. At this location, Roger can (finally) make use of his Invisibility Belt.

Commands



Background Differences


BG With Roger Roger is Invisible
Several differences exist between the two images.

Bugs and Glitches


i
Pfft, low on power. Yeah, sure...

The Unlimited Belt

Credit: Kuro-chan


1.0P

1.0U/V

1.018

1.052
Yes ? ? ? ? ? ?

When the player activates the belt, global121 is set to 350 and counts down at a rate of (roughly) 8 per second when the speed is set to 8. This can be interrupted by:
  • Returning to the ship (effect is cancelled, but see below for another bug).
  • Enter Scumsoft HQ (carries on with the countdown -- better hurry).
  • Turning off the belt (halts the countdown).

When the belt has been cancelled/turned off and the belt is reactivated, global121 is once again set to 350. So long as this is continuously turned and off before it runs out of power, this can be performed an unlimited number of times.

i
Those guys have some weird Tachyon Detection Grid!

Well, I thought I was invisible...

Credit: Kuro-chan


1.0P

1.0U/V

1.018

1.052
Yes ? ? ? ? ? ?

If the player activates the belt, heads back to the ship, re-enters the forest, then tries to enter Scumsoft, the game graphics will still behave as though Roger is still invisible. This is likely due to the default Roger sprite sheet not being properly updated with the correct ID.

This happens because the game fails to update global 120 when returning to the ship. global105 controls if the belt is in use and G120 controls if the belt has power (not how much). Normally, when Roger returns to his ship, the belt is turned off. global105 is properly updated, but G120 still says the belt is in use. When ego's sprite set ID is updated, it looks at global120 and sets the value to 1 (invisible). However, because global105 is still at 0 when going to Scumsoft without turning the belt back on, the guards shoot Roger, even though he looks invisible.



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Website concept and scripts created by: Kuro-chan
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