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Kerona (SQ1)


Kerona

Room ID#(s): 13 - 33, 81 - 83
Bugs & Glitches: Yes
For Fun: Yes

If you're not going to finish this off, please be on your way!

This section is still a work in progress. Please be patient and someone will get around to filling this out.

Kerona is a location in Space Quest I. It is accessible after the player manages to escape from the Arcada. Roger stumbles around on this planet trying to find a way off while evading his Sarien pursuers.

Locations


Main Article: Acid Pool

Main Article: Laser Room

Main Article: Orat Cave

Main Article: Underground Complex 2

Notes


logic.16. Desert, Cliff, upper-middle

logic.33 Desert, boulder field


Bugs


i
Roger should have just been a magician.

Disappearing Act

Credit: Gage Holston

When the player falls off the cliff along the far left side of the screen, the X position is set to 0 when the player hits the ground. Between this and (what to appears to be) a priority value that is not being updated, Roger ends up behind the rock, thus he disappears from sight.

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That elevator was super hot.

Dehydration Elevator

Credit: Gage Holston

The thirst countdown continues while Roger goes down the elevator. If it expires, Roger dies and the game does not go to the next screen.

The only reason this qualifies at all as a glitch is because the surprise look on Roger's face as he goes down the elevator is used, rather than the deceased body.

i
Question is: Which is worse?

Dehydrated Meteor

Credit: Kuro-chan

The player can trigger dehydration and being driven into the ground like a piton at the same time. How far along the meteor death is based on when Roger dies of thirst. Depending on when it happens, the meteor can forever hover over the player (thus the shady spot) or even land on the player after dying of thirst.

The only reason this qualifies at all as a glitch is because Roger can die while still standing, instead of falling to the ground dead.

i
The competition for a meal got tighter.

Explosive Dinner

Credit: Gage Holston, Kuro-chan

The player can trigger the dinner scene by looking in the cave hole at the same time as the Spider Droid detonates. Curiously, the Spider Droid will continue to move around the screen (behaviour set to random) before disappearing.

(Possibly) In version 2.2, thus bug does not complete the animation of Roger being consumed.

i
The competition for a meal got tighter.

Floating Dehydration

Credit: Kuro-chan (PickledDog did suggest this one)

The player can trigger the dehydration scene before hitting the ground. This causes Roger to die of thirst, first, thus he no longer falls to the ground.

If the Spider Droid is still active, there is a chance the game will produce a glitch on the screen as Roger dies.

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As north as the rising sun...

North? What Direction is That?!

Credit: SantaClaus
Additional Research: Kuro-chan

Along the upper-left corner of the map (while on the cliff). The player can walk north, not fall off the cliff and walk to the screen to the north.

Because the player is flagged as being on the cliff, another screen change will put the player back on the cliff.

i
My money is on gravity!

Jerky or Fall. What Kills Him First?

Credit: Gage Holston

By timing the dehydration death timer with falling off the bridge. Roger can execute a unique bug where the rock animation does not stop after it reaches the ground, even though the player is dead.

A good time to get the bridge crumbling starting is to hover Roger over the bridge by the time var 148 is at 2 and var 47 is less than 60.

If the fall is a little too early, the player can still get the dehydration message, but no special animation happens.

i
Time to blow up some Saries! >:3

My Pet Spider

Category: Priority Mishap
Credit: Kuro-chan

If the player attempts to head north along the path, but stops and walks into the middle of the map, they will find the Spider Droid's behaviour has not changed at all; it will still walk around the screen randomly and it will attempt to blow up Roger. There are several other things that happen when this is performed:
  • The player cannot exit east. They can exit north, but will find that they are walking out of bounds (since they should be on the cliff) and trying to head north or east will merely result in the player walking up to the top of the screen.
  • The player can enter the Orat Cave. Assuming there is no Orat waiting for them, the Spider Droid will spawn in the upper-right part of the room. It is possible the Spider Droid may even spawn outside the bounds of the room. When leaving the room, the Spider Droid will follow Roger out of the cave.
i
i

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I think the cliff is trying to cuddle Roger...

Rocks Have Mixed Up Priorities!

Category: Priority Mishap
Credit: Kuro-chan

Due to problems with the priority layer, a part of the back cliff is in front of Roger and a part of the front cliff is behind Roger.

i
Yeah, we can see your big, fat head, Roger.

Peek-A-Boo!

Category: Priority Mishap
Credit: Kuro-chan

Due to how ego's priority layer is handled by the game, the player can wrap around the upper corner of the hill and clip through the corner, allowing the player to see Roger's head.

i
You can't hide that helmet, anywhere!

Peek-A-Boo #2!

Category: Priority Mishap
Credit: Kuro-chan

The rocks on the left side of the cliff have an unusually low priority value (due to the fact Roger can walk in front of them while on the cliff). As a result, it is possible to see the top of the helmet before walking up to the next room.

i
You can't hide that helmet, anywhere!

Peek-A-Boo #3!

Category: Priority Mishap
Credit: Kuro-chan

The rock along the upper left part of the room has black and green pixels that will sit overtop Roger if he is behind it.

i
i
Those sneaks cliff edges get you all the time, huh.

The Sliver Clipper

Category: Priority Mishap
Credit: Kuro-chan

The control line and priority layer along the top of the cliff do not align with the artwork, leading to Roger clipping through purple sky when he falls off along the top.

i
KA-BOOM!

Tripmine Droid

Credit: Meowing Kittens
Additional Research: Kuro-chan

This is... complex.

To perform this glitch, the player must:
  • Start on the desert map screen with the cliff entrance. The player should be standing at the cliff entrance itself and make sure the Spider Droid is on the screen with Roger.
  • Walk up to the next screen, then quickly walk back down.
  • Walk down the cliff and back to the ground. If done right, Roger should explode regardless of where the droid is.

The bug can be traced to a multiple condition check where the game looks for the following:
  • The player's current room value equals the Spider Droid's previous room value.
  • Is the droid on the surface?
  • If the player on a cliff.

If all conditions are met, the droid will insta-teleport to the player's position where it will detonate and kill Roger. However:
  • The droid's previous room value is only updated once the spawn cooldown is at zero. (when the droid appears on the screen). This is to prevent doubling back to the previous screen the player came from, since the droid is supposed to be chasing Roger (If the player does this, the droid detonates immediately).
  • This backtracking scenario is avoided while Roger is on the cliff, meaning it is possible to instantly double-back on the cliff (before the cooldown reaches 0), go back to the previous screen, and have both the current room and droid previous room values match, since the game will always include a cooldown while the player scales the cliff.
  • After the player descends down the cliff and touches regular ground, the droid will instantly go over to the player and detonate. The move is greater than regular travel time for an object on the screen, so an artifact is left on the screen, creating the appearance of two droids doing their own things. This artifact can be partly or completely overwritten with the regular background if a textbox appears over it at some point.

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Roger is getting some exercise along the way!

Walking Off a Cliff

Credit: Kuro-chan
Additional Research: Gage Holston

When Roger falls off the cliff, his walking animation continues to be used.

  • By version 2.2F, all but the right-hand fall triggers have been updated to properly use the falling animation.

i
That rock below cannot make up it's mind!

Which Side of the Rock?!

Category: Priority Mishap
Credit: Kuro-chan

If Roger manages to fall off the cliff along the right edge of the screen, he will be moved a little closer to the centre of the screen and will appear along both sides of the rock below at some point.

Odd Coding


i
No, really. Roger did some weird maneuvers during that tumble.

A Weird Fall

Credit: Kuro-chan

Roger not only has to be off the cliff, but when he lands on the ground, he ends up under the bridge.

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i
Roger's janitor career is about to end...

Floating in the World

Credit: Kuro-chan

The control layer was set to accommodate for the crack in the rock wall the player can walk on.

Pointless Fun


Bad file.

A Fast Ride!

Credit: Kuro-chan

To make the trip to Ulence Flats easier (during the journey across boulder field):
  • Enable debug mode (ALT-D)
  • After taking a couple hits, type in 'set var'. The text may be overwritten if you take a hit in the meantime; ignore it.

-- Restore Bike Life --
  • Game will ask you which variable. Enter in '42'.
  • Game will ask you for the new value. Enter in '0'.

-- Reduce time to Flats --
  • Game will ask you which variable. Enter in '44'.
  • Game will ask you for the new value. Enter in '2'. This cuts off the larger amount of time it takes.
  • Game will ask you which variable. Enter in '43'.
  • Game will ask you for the new value. Enter in '2'. This will eliminate the remaining time it takes to reach Flats.

If you try for values lower than two in the timers, you run the risk of breaking the in-game timer used for this event and you will end up stuck in the minigame.

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Does Grell like jerky?

Grell Jerky

Credit: Kuro-chan

Being eaten by the Grell as the thirst timer runs out give Roger the dehydration death, but the Grell animation for eating Roger is properly condluded.

OK. I have mucho paperwork to finish.

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Category: Locations | Out of Bounds | Priority Mishap
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Website concept and scripts created by: Kuro-chan
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