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If you're not going to finish this off, please be on your way!This section is still a work in progress. Please be patient and someone will get around to filling this out. |
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Disappearing ActCredit: Gage HolstonWhen the player falls off the cliff along the far left side of the screen, the X position is set to 0 when the player hits the ground. Between this and (what to appears to be) a priority value that is not being updated, Roger ends up behind the rock, thus he disappears from sight. |
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Dehydration ElevatorCredit: Gage HolstonThe thirst countdown continues while Roger goes down the elevator. If it expires, Roger dies and the game does not go to the next screen.The only reason this qualifies at all as a glitch is because the surprise look on Roger's face as he goes down the elevator is used, rather than the deceased body. |
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Dehydrated MeteorCredit: Kuro-chanThe player can trigger dehydration and being driven into the ground like a piton at the same time. How far along the meteor death is based on when Roger dies of thirst. Depending on when it happens, the meteor can forever hover over the player (thus the shady spot) or even land on the player after dying of thirst.The only reason this qualifies at all as a glitch is because Roger can die while still standing, instead of falling to the ground dead. |
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Explosive DinnerCredit: Gage Holston, Kuro-chanThe player can trigger the dinner scene by looking in the cave hole at the same time as the Spider Droid detonates. Curiously, the Spider Droid will continue to move around the screen (behaviour set to random) before disappearing.(Possibly) In version 2.2, thus bug does not complete the animation of Roger being consumed. |
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Floating DehydrationCredit: Kuro-chan (PickledDog did suggest this one)The player can trigger the dehydration scene before hitting the ground. This causes Roger to die of thirst, first, thus he no longer falls to the ground.If the Spider Droid is still active, there is a chance the game will produce a glitch on the screen as Roger dies. |
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North? What Direction is That?!Credit: SantaClausAdditional Research: Kuro-chan Along the upper-left corner of the map (while on the cliff). The player can walk north, not fall off the cliff and walk to the screen to the north.Because the player is flagged as being on the cliff, another screen change will put the player back on the cliff. |
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Jerky or Fall. What Kills Him First?Credit: Gage HolstonBy timing the dehydration death timer with falling off the bridge. Roger can execute a unique bug where the rock animation does not stop after it reaches the ground, even though the player is dead.A good time to get the bridge crumbling starting is to hover Roger over the bridge by the time var 148 is at 2 and var 47 is less than 60.If the fall is a little too early, the player can still get the dehydration message, but no special animation happens. |
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My Pet SpiderCategory: Priority MishapCredit: Kuro-chan If the player attempts to head north along the path, but stops and walks into the middle of the map, they will find the Spider Droid's behaviour has not changed at all; it will still walk around the screen randomly and it will attempt to blow up Roger. There are several other things that happen when this is performed:
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Rocks Have Mixed Up Priorities!Category: Priority MishapCredit: Kuro-chan Due to problems with the priority layer, a part of the back cliff is in front of Roger and a part of the front cliff is behind Roger. |
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Peek-A-Boo!Category: Priority MishapCredit: Kuro-chan Due to how ego's priority layer is handled by the game, the player can wrap around the upper corner of the hill and clip through the corner, allowing the player to see Roger's head. |
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Peek-A-Boo #2!Category: Priority MishapCredit: Kuro-chan The rocks on the left side of the cliff have an unusually low priority value (due to the fact Roger can walk in front of them while on the cliff). As a result, it is possible to see the top of the helmet before walking up to the next room. |
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Peek-A-Boo #3!Category: Priority MishapCredit: Kuro-chan The rock along the upper left part of the room has black and green pixels that will sit overtop Roger if he is behind it. |
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The Sliver ClipperCategory: Priority MishapCredit: Kuro-chan The control line and priority layer along the top of the cliff do not align with the artwork, leading to Roger clipping through purple sky when he falls off along the top. |
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Tripmine DroidCredit: Meowing KittensAdditional Research: Kuro-chan This is... complex.To perform this glitch, the player must:
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Walking Off a CliffCredit: Kuro-chanAdditional Research: Gage Holston When Roger falls off the cliff, his walking animation continues to be used.
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Which Side of the Rock?!Category: Priority MishapCredit: Kuro-chan If Roger manages to fall off the cliff along the right edge of the screen, he will be moved a little closer to the centre of the screen and will appear along both sides of the rock below at some point. |
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A Weird FallCredit: Kuro-chanRoger not only has to be off the cliff, but when he lands on the ground, he ends up under the bridge. |
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Floating in the WorldCredit: Kuro-chanThe control layer was set to accommodate for the crack in the rock wall the player can walk on. |
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Grell JerkyCredit: Kuro-chanBeing eaten by the Grell as the thirst timer runs out give Roger the dehydration death, but the Grell animation for eating Roger is properly condluded. |
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OK. I have mucho paperwork to finish.There is content that has been found since the page was last updated and needs to be included. |
| King's Quest Series | King's Quest I · King's Quest III · King's Quest VI |
| Leisure Suit Larry Series | Leisure Suit Larry I · Leisure Suit Larry II · Leisure Suit Larry III |
| Police Quest Series | Police Quest I · Police Quest II |
| Quest for Glory Series | Quest for Glory · Quest for Glory II |
| Space Quest Series | Space Quest I · Space Quest II · Space Quest III |
| Courtesy of Japan | Silpheed · Zeliard |
| Misc. | Winnie the Pooh In The Hundred Acre Wood |
| Category: | Locations | Out of Bounds | Priority Mishap |