| "This is another large chamber in the underground complex. There is a path on the back wall which is not accessible from the bottom." | |
| Room ID#(s): | 28
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| Bugs & Glitches: | Yes
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| Odd Coding: | Yes
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Out of BoundsCategory: Out of BoundsCredit: Gage Holston By setting the player's y position to 69 along the upper part of the cave, the player can walk in a 1-pixel tall divide between priority layers, allowing the player to walk out of bounds. They can even walk all the way to the other side of the room, exit through what appear to be the lower exit and emerge at the top of the room again along the top.Found in all versions of the game. |
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Must Be Naptime...Credit: Kuro-chanThe control layer for the grate is surprisingly small, allowing Roger to walk over almost half of it along the left side.Keep in mind, the concept changes considerably while Roger creeps around the top of the grate; if Roger walks down at any point, the tentacles will end Roger. |
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Roger Threw It! Honest!Credit: Kuro-chanThe distance required to place the rock in the geyser hole is surprisingly generous, especially given Sierra's frequent use of the "You're not close enough" trope. |
| King's Quest Series | King's Quest I · King's Quest III · King's Quest VI |
| Leisure Suit Larry Series | Leisure Suit Larry I · Leisure Suit Larry II · Leisure Suit Larry III |
| Police Quest Series | Police Quest I · Police Quest II |
| Quest for Glory Series | Quest for Glory · Quest for Glory II |
| Space Quest Series | Space Quest I · Space Quest II · Space Quest III |
| Courtesy of Japan | Silpheed · Zeliard |
| Misc. | Winnie the Pooh In The Hundred Acre Wood |
| Category: | Rooms | Out of Bounds |