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Fail to Set Driver TimerCredit: Kuro-chan
After completing the game's start up and the player is given orders to go to jail, the player has the option to glitch out the driving timer so it will stay at zero until the next objective is set. (Normally) what is supposed to happen is if the driver timer ever hits 1, either Hall goes on the radio or Sonny gets pulled over by a cruiser while on the road. While this setup works well for the unmarked car, PQ2 neglected to include code for Sonny's vehicle. IF the player runs out of time while in Sonny's personal vehicle (called the Sonnymobile in this reference), it does not get set to a new value and both timers are left at 0, allowing the player to take their time and do whatever they want until they complete the current objective/scenario.
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Faster Than a Local CopCredit: SwimfanAdditional Research: Gage Holston, Kuro-chan
This is the glitch used to leave Keith behind. It is possible to drive anywhere after getting orders to go to a specific destination. Normally, you are supposed to go there in the unmarked car with Keith. In many of these situations, the game may not expect the player to leave Keith behind while completing certain sequences and it has the potential to cause unusual bugs or outright crash the game.To do this: The player's speed must be set to the lowest value possible (as fast as they can go), then drive to their destination using the personal car (not the one with Keith in it). When the sirens show up, the player must repeatedly press F4 to get out of the vehicle before it is brought to a stop.This glitch works because the the game uses cycles to determine when a player reaches a destination while it uses the clock timer for the police pulling you over. On a fast enough computer (486+, Pentium or anything that was made after 2000), this is easy enough to do, due to a very high cycle count. On a slower computer like a 286 (or maybe a 386) this would be impossible.
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Open WalletCredit: Gage Holston
The player can type 'Open Wallet' to get a description of the wallet that includes Sonny's badge. The problem is, this can be performed regardless of whether or not the player has obtained the wallet. |
Sonny Walks FunnyCredit: Gage Holston
The player can alternate between moving straight and moving diagonal to gain some extra speed while moving around on the map.This is most useful capitalizing on the Taxi Skip bug that can allow Sonny to skip pushing the crosswalk button and (instead) play with traffic. |
Who Needs a Vest?Credit: Gage HolstonAdditional Research: Gage Holston, Kuro-chan
This is more theory than an actual bug, but there is an issue with the code where the air consumption while navigating Cotton Cove's river is almost unaffected by wearing the Buoyancy Control Vest (BCV, vest, etc.).
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| 2096836858 | Al Lowe or Sierra On-Line customer support |
| 2096834463 | Requires a modem to connect to the BBS |
| (number not included on the list of options) |
Random thug (1 of 3), busy or no answer |
| anynumber | Random thug (1 of 3), busy or no answer |
No Refreshers?Credit: Unknown
The parser does not refresh and the previous command remains in the box. |
Take a Hint!Credit: Unknown
Even though Marie 'appears' to hang up on Sonny, the phone call carries on, unless Sonny forcibly hangs up the phone, giving him as many chances to say 'no' as he wants to until he ultimately says yes. |
This is the Part Where You Hang UpCredit: Kuro-chan
After finishing the conversation with Al Lowe, he never hangs up. |
The Rules Change Depending On The CarCredit: Gage Holston
The timers that are set after getting yelled at appear to be based on which vehicle Sonny is driving.
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The Mystery of the Timer Change
Starting with the Amiga version, Police Quest II changed the animation timer from clock to cycles. On fast computers, this has the benefit of greatly increasing the animation speed of (just about) everything that shows up in the game's introduction, though several timers that go from one background to the next remain on the clock.
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The Mystery of Exit AutoCredit: Gage Holston
There is some strong evidence to suggest that either PQ2 was going to lack the car interior scenes like PQ1 OR the player would have to manually exit upon arriving at the scene.This can be inferred as quite a few rooms in the game have functionality for exit auto built in to varying degrees.
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OK. I have mucho paperwork to finish.There is content that has been found since the page was last updated and needs to be included. |
| Lytton PD | Parking Lot · Hallway · Narcotics · Homicide · Locker Room · Burglary · File Cabinet · Computer · Locker · Shooting Range (Outside · Inside) | |
| Vehicles | Unmarked Car · Personal Car | |
| Jail | Parking Garage · Indoors | |
| Oak Tree Mall | Parking Lot · Vehicle | |
| Cotton Cove | Cove, Left · Cove, Middle · Cove, Right · River Left · River Middle · River Right · Van | |
| Airport | Parking Lot · Vehicle · Crosswalk · Terminal · Escalator · Rental Agency · Bathroom · Security | |
| Arnie's | Parking Lot · Restaurant | |
| Warehouse | Parking Lot · Trunk | |
| Motel | Parking Lot · Room 108 | |
| Marie's House | Driveway · Marie's House | |
| Airplane | Airplane · Towel Dispenser | |
| Steelton PD | Office | |
| Burt Park | Park Entrance · Park Pond · Park, West · Park, East · Park Picnic Area | |
| Sewer | Sewer · Control Room | |
| * Everything Else |
| King's Quest Series | King's Quest I · King's Quest III · King's Quest VI |
| Leisure Suit Larry Series | Leisure Suit Larry I · Leisure Suit Larry II · Leisure Suit Larry III |
| Police Quest Series | Police Quest I · Police Quest II |
| Quest for Glory Series | Quest for Glory · Quest for Glory II |
| Space Quest Series | Space Quest I · Space Quest II · Space Quest III |
| Courtesy of Japan | Silpheed · Zeliard |
| Misc. | Winnie the Pooh In The Hundred Acre Wood |