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Security (PQ2)


Airport Security

Room ID#(s): 20
Bugs & Glitches: Yes
Odd Coding: Yes

Notes


Slow Computers


While global 110 is below 20:

Commands


Draw Gun Glitch


Connecting Room F8 (Draw) F8 (Holster) F10 (Fire)
Escalator Clip through the room Clip through the room Nothing
Airplane ??


Bugs and Glitches


i
Only Keith can prevent airplane crashes!

Airplane Crashes Suck!

Category: Oops
Credit: Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes No No No No

Purchase a pair of tickets to somewhere, get rid of Keith, then attempt to board the airplane. The game throws the player an "oops" since it (normally) calls for Keith to follow the player.

By 1.000.006, the player is prevented from boarding the plane Keithless.

This applies to both day 1 and day 2.

i
What cruelty...

Bully Larry!

Credit: Gage Holston
Additional Research: Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes Yes Yes Yes

If Sonny is along the same x-axis as Larry and he's too close for his arm shuffles, Larry will move one pixel away from sonny, effectively carting him across the screen. It is also possible that Larry will shift down a couple pixels, forcing the player to realign their position (try to line up Sonny's feet with Larry's).

i
Are you sure this is the right flight?
i
Oh, guess it is.

I Have Houston Tickets! Is That OK?

Credit: Gage Holston, Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes No No Yes

The player can buy tickets to Houston on day 1, keep them for day 2, proceed through day 2 like usual until it is time to leave for Steelton, then use the tickets in place of ones for Steelton.

i
Sonny studied a different law...

Physics Are For Keiths

Credit: Santaclaus, Swimfan
Additional Research: Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes No No No

The player can clip through the pathing blockers by drawing the gun as they go down the escalator. Doing this interrupts the process and will allow the player to move around the screen, even skipping past the security check.

Doing this removes the exit to the room through the escalator, so unless the player has tickets, this will soft lock the game.

i
Maybe not in trouble THAT much.

The Brass Don't Care Today

Credit: Gage Holston


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes ? No ? No

This is but one of many rooms where shooting the gun gives an Instant Game Over. If timed well when going down the escalator, the player can get the text box for shooting to appear, but the room transitions before the rest of the Game Over script can finish.

  • This seems only possible when Keith is with the player, as he moves a tiny bit after the shot is fired, allowing the script to continue just long enough to transition rooms.

  • If the player does it late enough to not have the text box appear, but still transition rooms, shooting the gun will become disabled.

i
That's a hell of a Davy Crockett shot!

Really, He is That Good!

Credit: Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes Yes Yes Yes

No matter where the player is shot on the screen, Sonny will always appear along the bottom middle, in front of the metal detector.

This was 'somewhat' fixed by J1.000.052. The security guy still faces forward while shooting Sonny, but now he drops dead where he was standing.

i
He's a very forgiving, moonwalkin' kinda guy.

Slip, Sliding Cop

Credit: Gage Holston


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes ? Yes ? Yes

Pull out your gun close to the security guard in order to trigger his script to walk up and shoot the player. At any point of this animation, before he shoots you, type 'show badge.' This will cancel him trying to shoot you and the cop will proceed to slide back to his original position.

  • For reasons unknown at the moment, this will usually immediately trigger the script for when walking through the metal detector. Depending on Sonny's position, it can potentially result in him getting stuck trying to walk in front of the counter.

i
I think you have some tunnel vision, narrator.

Tunnel Trouble

Credit: Gage Holston


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes ? ? Yes

The game uses a simple "and" statement to check whether the player is in the flight tunnel or not. If the player's y-coordinate is > 127 and x-coordinate is > 104, then the player is outside the tunnel, otherwise the player is considered inside it. The x-coordinate works well, but it's very easy to trigger the y check to fail as it's rather trivial to go lower than 127 in the receiving area. This causes the "and" check to fail and assume the player is in the tunnel when they might be nowhere near it.

Odd Coding


i
Sonny is extra-stealthy, today.

Sidestepping Your Way Through!

Credit: Gage Holston
Additional Research: Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes Yes Yes Yes

The security check scene happens while the player is walking upwards. By walking diagonally, the player can walk right through the checkpoint without needing to show a badge.

OK. I have mucho paperwork to finish.

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Category: Oops | Slow Computers
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Website concept and scripts created by: Kuro-chan
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