| Connecting Room | F8 (Draw) | F8 (Holster) | F10 (Fire) |
|---|---|---|---|
| Hallway | 'draw gun' disabled | Nothing | 'shoot gun' disabled |
| Computer | Nothing | Nothing | Nothing |
| File Cabinet | Nothing | Nothing | Nothing |
Do NOT Interrupt the CaptainCredit: Gage HolstonAdditional Research: Kuro-chan
Attempting to interrupt the captain while he is talking to you about where Bains is going will result in him flapping his mouth without end and saying nothing in the process. This locks the game, except for menu access.This is easiest to attempt if you turn in the hit list, but try to show the captain the business card after he asks if Bains will go for Sonny or Colby next.In 1.001.000, the captain will restart the conversation (from the beginning) if he is interrupted. |
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Excuse Me, Captain! Gun Coming Through!Category: Draw GunCredit: Kuro-chan
If the player manages to draw their gun as the Captain starts speaking, the game will release the control and parser freeze, allowing the player to move and interact while the captain is talking. |
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Letters Are For KeepingCredit: Gage Holston
Returning the note/letter to the desk does not cause the note to reappear in the drawer. Closing/opening the drawer again will correct this. |
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Locks Are For WussiesCredit: Kuro-chan
The player can open the drawer to the desk after typing in 'lock drawer'.This happens because the game uses (isFlag 12) instead of (setFlag 12) to re-lock the drawer. |
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More Important ConversationCredit: Kuro-chan
During Day 2, the player can have a conversation with the captain that overrides the usual dialogue (gives orders to go to the Warehouse). The only way for this to occur is for the player to visit Marie's house before they see the Captain. At that point, the player should access the phone (This does not work with the computer), then hang up. The captain will give his orders to go to the Warehouse, but Sonny is nowhere to be seen.
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Paid a Dollar for a 10-Cent Report!Credit: Kuro-chan
Main Article: Crime Lab Report Gallery While the crime lab report is as complete as the player tries to make it, there is a glaring issue where only the two fingerprints and the first in all items below it will show up on the report. This happens because everything under the fingerprints is run through a conditional check that only outputs the first result, always capping the report to a maximum result of 3 findings.The Cove blood sample looks for the wrong flag number, so this will never appear in the report. To fix this, flag #131 needs to be set (This is what the game looks for, but it sets #146, instead). |
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Driving Sonny Up a WallCategory: Out of BoundsCredit: Gage Holston
The player can clip out of bounds by drawing the gun up near Jim. This seems only possible when Keith is present beside him.
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Easy Mode For You Non-FirstrunsCredit: Kuro-chan
At the start of Day 2, the captain directs Sonny to the warehouse. During this, the driver timer (Global158) is set to 300. In all other versions, this variable is set to 600. |
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He's busy, JimCredit: Kuro-chan
Jim always responds with "I'm on the phone", especially when he is not.1.002.001 fixes this by making sure Jim is on the phone 24/7. |
No Comprende CloseCredit: Kuro-chan
Typing in 'close' does nothing to close the drawer. The full command 'close drawer' must be entered in. |
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Talk 'Person'Credit: Kuro-chan
When asking / talking to someone in the room, if you do not use a specific name (Captain, Jim, Keith), you will get a "You're not close enough." response, rather than something that better describes reality, like, there is no one by that name in the room. |
| Lytton PD | Parking Lot · Hallway · Narcotics · Homicide · Locker Room · Burglary · File Cabinet · Computer · Locker · Shooting Range (Outside · Inside) | |
| Vehicles | Unmarked Car · Personal Car | |
| Jail | Parking Garage · Indoors | |
| Oak Tree Mall | Parking Lot · Vehicle | |
| Cotton Cove | Cove, Left · Cove, Middle · Cove, Right · River Left · River Middle · River Right · Van | |
| Airport | Parking Lot · Vehicle · Crosswalk · Terminal · Escalator · Rental Agency · Bathroom · Security | |
| Arnie's | Parking Lot · Restaurant | |
| Warehouse | Parking Lot · Trunk | |
| Motel | Parking Lot · Room 108 | |
| Marie's House | Driveway · Marie's House | |
| Airplane | Airplane · Towel Dispenser | |
| Steelton PD | Office | |
| Burt Park | Park Entrance · Park Pond · Park, West · Park, East · Park Picnic Area | |
| Sewer | Sewer · Control Room | |
| * Everything Else |
| King's Quest Series | King's Quest I · King's Quest III · King's Quest VI |
| Leisure Suit Larry Series | Leisure Suit Larry I · Leisure Suit Larry II · Leisure Suit Larry III |
| Police Quest Series | Police Quest I · Police Quest II |
| Quest for Glory Series | Quest for Glory · Quest for Glory II |
| Space Quest Series | Space Quest I · Space Quest II · Space Quest III |
| Courtesy of Japan | Silpheed · Zeliard |
| Misc. | Winnie the Pooh In The Hundred Acre Wood |
| Category: | Draw Gun |